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- The AMOS List Game #1
-
- Guys:
- Some of you had some great suggestions about the modules and programming.
- Unfortunately, A dopey friend of mine slipped in from the net and deleted my
- saved mail. Send your programming/organization tips again.
-
- We need between three and five different modules. They will all be tied
- together with an overall story that can be developed after we get the
- modules set.
-
- Variables
- SCORE - global score
- XPOS - screen pos x
- YPOS - screen pos y
- XSIZ - screen width
- YSIZ - screen height
-
- Graphics
- Screens should be 320X234 or 640X234 (I know it's a bit smaller than the
- PAL users are used to, but let's make it Cross Pond Compatible from the
- start.)
- right now, we need some `AMOS List' screens for the intro and for the
- credits (anyone out there got a procedure to scroll text up the screen over
- graphics?)
-
- Sound
- We need MODs! Whatever you can come up with should be submitted. I'll start
- a web page once the submissions start rolling in. Try to keep them less
- than 100K if you can.
-
- Coding so far
- Giark - Overall coordination, install script
- Braneloc - Space Harrier clone stage
- Garfield Benjamin - sideway shooter/scroller
- Adam Parrott - raycasting level
-
- Graphics Guys
- Andrew Hawkins
-
- June 30 first submission deadline
-
- Game modules
- Use procedures as often as possible.
- Graphics and sound not to exceed 600K (for YOUR module)
- Declare all variables, both global and otherwise
- Keep your code to 50K maximum (remember, it will all be one big game and 5
- modules makes it 250K without any fancy stuff added yet!)
-
- Don't quote this message. Just send your requests, submissions, tips, etc.
- directly to me. I will add them to this document as I get them.
-
- We've started something here. Let's get on it and show the world the power
- of the Amiga!
-
- Well met and godspeed,
- Giark
- joehick@golden.net
- http://www.golden.net/~joehick/fbn/index.html
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